かんたんMOD作成
スタンドアロンのAfterWarキットとAIを使って、シナリオや独立した世界を作成できます。
AI向けAfterWar Mod制作キット
Modding Kit 1.0.1 is for AfterWar game version 1.0.1 and works with ordinary AI chats that can receive files, read and write files, and run Python 3.10+. No special agent mode or provider API is required; tool availability depends on the provider and account. The kit can generate connected sector IDs from an opaque source-color image for independent worlds and generates Studio-equivalent NormalTexture sources, fills HeightTexture, resets Region and biome maps, imports complete Earth map sources, and edits all six map layers. Region reset creates an opaque white RGB24 intermediate image; reconcile sector IDs with it before building. Unknown-color repair requires an explicit target sector ID and preserves the original project. In complete map projects, it supports sector splitting through new IDs and delete/merge transactions through explicit RGB24 pixel reassignment; it updates topology and country-control records and checks supported references before writing. It also supports all writable AIData fields, structured content families, and editable projects for current Runtime Mod Studio archive entries. Connected fragments and clean-scenario sector ID compaction have revision-bound preview and apply commands. Live simulation-state payloads are outside static mod authoring; compaction stops safely for those formats. Complete map/country source replacement with replace-world-map and anchored existing-map resize are supported; --remove-lost-sectors removes IDs lost to a crop and validates supported references. Complete source projects can change horizontal repeats from 1 to 16 with set-horizontal-map-copies; it rebuilds layout data and invalidates dependent caches. Resize merges legacy placements, edits and climate into unified scene_objects.bin and preserves the model library when both legacy source entries are present. Safe boundary-spike cleanup also has preview and apply commands. The game executable, Unity and .NET installation are not required; Earth-map import needs access to the local game_data.awreal file.
劣化のないプロヴィンスマップ、国、セクターID、地理、標高、バイオーム、河川を使って独自の世界を作成できます。必要なマップキャッシュは独自のソースから生成します。シナリオMODでは未変更の素材を再利用できます。新しいゲーム機構にはエンジン側の対応が必要です。
ZIP · 80.0 MiB · Python 3.10+
Modding Kit 1.0.1 · AfterWar 1.0.1 · ordinary AI chat workflow, source-image sector generation, NormalTexture generation, Region/biome reset, explicit unknown-color repair, connected-fragment preview and redistribution, clean-scenario ID compaction with general-settings reference remapping, safe boundary-spike preview and cleanup, anchored existing-map resize with optional sector removal, schema-v2 general-settings authoring, general-settings compaction support, map-layer editing, sector split/delete/merge, topology reference validation, full AI settings and 3D objects · 11 Nov 2026
AIへの依頼の書き方
角括弧内を自分のアイデアに置き換えて、依頼文をAIにコピーしてください。開始時の状況と、特に変更したい点を説明しましょう。
AIにはファイルのダウンロードとコードの実行機能が必要です。AI向けの手順を読み、キットをダウンロードして、準備済みの.awmodを返してください。