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Discord server for AfterWar game
AfterWar on Steam
AfterWar page on Google Play (Android)
AfterWar's official YouTube channel
AfterWar author's official X account
AfterWar Telegram Channel (in Ukrainian)
AfterWar's official Instagram account
AfterWar's official TikTok account
Lumen's personal Discord channel (author of AfterWar)
Lumen's personal Telegram channel (author of AfterWar)
Lumen's personal YouTube channel (author of AfterWar)
Lumen's personal Steam account (author of AfterWar)
Lumen's personal Instagram account (author of AfterWar)

AfterWar: 0.5 Tutorial

AfterWar main menu

Enter Game

Click the Singleplayer button to instantly jump into the country-selection screen and start your campaign.

Settings

  • Choose your language
  • Enable or disable music
  • Adjust the game’s volume

Official Website

Want to learn more? Visit the official site for guides, updates, and community resources.

Country Selection

AfterWar country selection
  • Choose your country: Select any country on the map.
    Right-click (PC) or double tap (mobile) to pick a country.
  • Start Game: After picking, press Start the game (bottom right).
  • Saves & Autosave: The game autosaves every 60 in-game days. Press Saves to load a save before you start.
  • Flag Console: Click the flag (top left) to open the console for advanced actions.
Tip: You can explore or switch countries as much as you want before starting!

Key Country Stats & Mechanics

Country statistics interface

Stability & Corruption

Starting values: Stability 60, Corruption 40 (scale: 0–100).
High stability increases population growth.
High corruption lowers efficiency and your income.
Limits: Min 0, Max 100.

Population & Income

Population: All controlled regions.
Daily income:
  • Base: Population / 7
  • Factory bonus: +100,000 per factory (max 50)
  • Stability & Corruption: Directly affect income (%)

Political Will

Used for major actions (like mobilization).
Example: Mobilization costs 5 political will.
Higher greatness = less will per day.

Parameter Reference

Greatness Factor Greatness Factor
1–20. Higher = stronger and harder to manage (more funds needed).
Corruption Corruption
Value: 0–100. More corruption = lower income.
Stability Stability
Value: 0–100. Higher = faster growth.
Political Will Political Will
More greatness = less will per day.
Population Population
All controlled regions. Affects army & income.
Treasury Treasury
Your current funds for spending.
Daily Income Daily Income
Total earned daily.
Trade Income Trade Income
From trade deals and relations.
Factory cap: Up to 50 factories.
Max 3 researches. Filling the research bar doesn't always give new tech!

Battle Overview

Battle Screen
  • Battle starts for a province, sea, or ocean. Duration: 720–1704 hours (30–71 days), or until victory.
  • Sides: Attacker vs. Defender. Troops sent only from neighboring controlled areas.
  • Cannot join if the border is contested. Lost border/elimination — troops retreat.
  • Send/Withdraw: Any time from reserves, if available.
  • Control & Leadership: Owner starts at 100%. Leadership shifts by 0.5% per day toward each side’s proportional strength.
  • When defender drops below 50% control, they take more losses. Attackers < 15% also lose more.
  • Each tick: All sides exchange attacks. Only enemies (not allies) fight each other.
  • Air Superiority: If >50% of a side’s troops are air units — air superiority (+10% to ground attack).
  • Air Power Ratio:
    = aircraft: ×1 losses; 2×: ×1.3; 10×: ×2; No enemy air: ×3.5–4.5; 20×: ×3–4.
  • Base Losses: ~0.09% of each side’s strength per tick (×0.8–1.2 random). Stronger side: +50% losses to weak (2× forces).
  • Loss Modifiers:
    • Less control: +1–35% losses
    • Low influence: Up to +50% losses
    • High stability, low corruption: Up to –10% losses
    • Zero corruption or max stability: –33% defender losses
  • Air combat: Air units fight each other with same formulas, also increase land losses.
  • End: Timer runs out or only one side remains. Attackers with >50% influence and >50% participation can take the region.
  • Lost units tracked; survivors return to reserves.
Tips for Victory:
  • Have adjacent land with no rebellions before declaring war.
  • Air dominance increases your damage and ground effectiveness.
  • Higher leadership = fewer losses for your side.
  • Defenders: Maximize stability, minimize corruption for survival.
  • Fast loss of control or heavy losses = quicker conflict resolution.
  • Lower enemy control below 15%, or bring theirs to 85%+ to win early.

Alliances

Alliance window
  • To form an alliance, send a request via the diplomacy menu and specify a name.
  • Both countries must accept for the alliance to be created. The initiator becomes the leader.
  • Alliance leaders can invite new members at any time. Invited countries can accept or decline.
  • Any country may request to join an existing alliance. The leader approves or rejects requests.
  • All pending requests and invitations can be canceled until accepted.
  • Members can deposit or withdraw funds from the alliance treasury.
  • Diplomatic relations with other countries are synchronized for all alliance members.
  • When a member country is eliminated, it's removed from the alliance. If the leader leaves, a new leader is chosen automatically.
  • Allied countries can fight together and support each other in wars. Borders of your allies count for launching or joining battles.
  • Use the alliance menu to manage members, funds, and invitations.
Quick Tips:
  • Check the alliance treasury before funding big operations.
  • Diplomatic changes affect all alliance members at once.
  • Support your allies in wars — their borders help your strategy!

Console & Commands

Console example
How to Open Console:
Press ~ (tilde) or click your country flag in the top-left corner.

Game/System

  • /help – List all commands
  • /exit – Instantly quit game
  • /spectator – Switch to spectator mode
  • /screenshot [1080 1440 4K 8K 16K] – Save screenshot (custom size optional)

Country & Economy

  • /country "Country_Name" – Change controlled country
    Spaces: use _ instead (e.g. South_Korea)
  • /money "amount" [country] – Set treasury
  • /stability "0-100" [country] – Set stability (%)
  • /corruption "0-100" [country] – Set corruption (%)
  • /volya "amount" [country] – Add political will

Army & Research

  • /army "type" "number" [country] – Add army units
    Types: land, naval, air
  • /research "tech" [country] – Set research branch
    Values: r_airpower, r_oceans, r_seas, or all

War & Map Tools

  • /declare_war "attacker" "target" – Declare war
  • /tool_annex – Toggle annexation mode (right click to annex)
  • /render_scale "0.3-2" – Change render scale
  • /interface [on/off] – Hide/show interface
  • /interface_time [on/off] – Only show time bar
  • /text [on/off] – Hide/show map text
How to Use Commands:
  • Open console, type command and hit Enter. Arguments in "quotes" are required, [brackets] are optional.
  • Use Tab for autocomplete, ↑ / ↓ to scroll command history.
  • Some commands (like /volya, /army, /tool_annex) are disabled in spectator mode.
  • For countries with multiple words, use _ instead of spaces. Example: South_Korea
Quick Notes:
  • /exit closes the game instantly — no confirmation!
  • Annex tool: activate, then right-click a region to annex it.
  • Screenshots are saved as screenshot_YYYYMMDD_HHMMSS.png
Set up your game, control your country, manage armies, research, and economy — all with the power of the console!

Other: Useful Facts

Where Are My Saves?

  • Windows:
    C:\Users\YourUsername\Documents\My Games\AfterWar\Saves
  • Android:
    /storage/emulated/0/Android/data/your.game.package/files/Saves

Cross-Platform Saves!

Saves are cross-platform! You can freely transfer your save files between PC and Android.
Move your save from phone to PC or vice versa — and continue your campaign anywhere!
Tip: Backup your save files before major updates!