Main Menu

Enter Game
Click the Singleplayer button to instantly jump into the country-selection screen and start your campaign.
Settings
- Choose your language
- Enable or disable music
- Adjust the game’s volume
Official Website
Want to learn more? Visit the official site for guides, updates, and community resources.
Country Selection

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Choose your country: Select any country on the map.
Right-click (PC) or double tap (mobile) to pick a country. - Start Game: After picking, press Start the game (bottom right).
- Saves & Autosave: The game autosaves every 60 in-game days. Press Saves to load a save before you start.
- Flag Console: Click the flag (top left) to open the console for advanced actions.
Tip: You can explore or switch countries as much as you want before starting!
Key Country Stats & Mechanics

Stability & Corruption
Starting values: Stability 60, Corruption 40 (scale: 0–100).
High stability increases population growth.
High corruption lowers efficiency and your income.
Limits: Min 0, Max 100.
High stability increases population growth.
High corruption lowers efficiency and your income.
Limits: Min 0, Max 100.
Population & Income
Population: All controlled regions.
Daily income:
Daily income:
- Base: Population / 7
- Factory bonus: +100,000 per factory (max 50)
- Stability & Corruption: Directly affect income (%)
Political Will
Used for major actions (like mobilization).
Example: Mobilization costs 5 political will.
Higher greatness = less will per day.
Example: Mobilization costs 5 political will.
Higher greatness = less will per day.
Parameter Reference

1–20. Higher = stronger and harder to manage (more funds needed).

Value: 0–100. More corruption = lower income.

Value: 0–100. Higher = faster growth.

More greatness = less will per day.

All controlled regions. Affects army & income.

Your current funds for spending.

Total earned daily.

From trade deals and relations.
Factory cap: Up to 50 factories.
Max 3 researches. Filling the research bar doesn't always give new tech!
Max 3 researches. Filling the research bar doesn't always give new tech!
Battle Overview

- Battle starts for a province, sea, or ocean. Duration: 720–1704 hours (30–71 days), or until victory.
- Sides: Attacker vs. Defender. Troops sent only from neighboring controlled areas.
- Cannot join if the border is contested. Lost border/elimination — troops retreat.
- Send/Withdraw: Any time from reserves, if available.
- Control & Leadership: Owner starts at 100%. Leadership shifts by 0.5% per day toward each side’s proportional strength.
- When defender drops below 50% control, they take more losses. Attackers < 15% also lose more.
- Each tick: All sides exchange attacks. Only enemies (not allies) fight each other.
- Air Superiority: If >50% of a side’s troops are air units — air superiority (+10% to ground attack).
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Air Power Ratio:
= aircraft: ×1 losses; 2×: ×1.3; 10×: ×2; No enemy air: ×3.5–4.5; 20×: ×3–4. - Base Losses: ~0.09% of each side’s strength per tick (×0.8–1.2 random). Stronger side: +50% losses to weak (2× forces).
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Loss Modifiers:
- Less control: +1–35% losses
- Low influence: Up to +50% losses
- High stability, low corruption: Up to –10% losses
- Zero corruption or max stability: –33% defender losses
- Air combat: Air units fight each other with same formulas, also increase land losses.
- End: Timer runs out or only one side remains. Attackers with >50% influence and >50% participation can take the region.
- Lost units tracked; survivors return to reserves.
Tips for Victory:
- Have adjacent land with no rebellions before declaring war.
- Air dominance increases your damage and ground effectiveness.
- Higher leadership = fewer losses for your side.
- Defenders: Maximize stability, minimize corruption for survival.
- Fast loss of control or heavy losses = quicker conflict resolution.
- Lower enemy control below 15%, or bring theirs to 85%+ to win early.
Alliances

- To form an alliance, send a request via the diplomacy menu and specify a name.
- Both countries must accept for the alliance to be created. The initiator becomes the leader.
- Alliance leaders can invite new members at any time. Invited countries can accept or decline.
- Any country may request to join an existing alliance. The leader approves or rejects requests.
- All pending requests and invitations can be canceled until accepted.
- Members can deposit or withdraw funds from the alliance treasury.
- Diplomatic relations with other countries are synchronized for all alliance members.
- When a member country is eliminated, it's removed from the alliance. If the leader leaves, a new leader is chosen automatically.
- Allied countries can fight together and support each other in wars. Borders of your allies count for launching or joining battles.
- Use the alliance menu to manage members, funds, and invitations.
Quick Tips:
- Check the alliance treasury before funding big operations.
- Diplomatic changes affect all alliance members at once.
- Support your allies in wars — their borders help your strategy!
Console & Commands

How to Open Console:
Press ~ (tilde) or click your country flag in the top-left corner.
Game/System
- /help – List all commands
- /exit – Instantly quit game
- /spectator – Switch to spectator mode
- /screenshot [1080 1440 4K 8K 16K] – Save screenshot (custom size optional)
Country & Economy
- /country "Country_Name" – Change controlled country
Spaces: use _ instead (e.g. South_Korea) - /money "amount" [country] – Set treasury
- /stability "0-100" [country] – Set stability (%)
- /corruption "0-100" [country] – Set corruption (%)
- /volya "amount" [country] – Add political will
Army & Research
- /army "type" "number" [country] – Add army units
Types: land, naval, air - /research "tech" [country] – Set research branch
Values: r_airpower, r_oceans, r_seas, or all
War & Map Tools
- /declare_war "attacker" "target" – Declare war
- /tool_annex – Toggle annexation mode (right click to annex)
- /render_scale "0.3-2" – Change render scale
- /interface [on/off] – Hide/show interface
- /interface_time [on/off] – Only show time bar
- /text [on/off] – Hide/show map text
How to Use Commands:
- Open console, type command and hit Enter. Arguments in "quotes" are required, [brackets] are optional.
- Use Tab for autocomplete, ↑ / ↓ to scroll command history.
- Some commands (like /volya, /army, /tool_annex) are disabled in spectator mode.
- For countries with multiple words, use _ instead of spaces. Example: South_Korea
Quick Notes:
- /exit closes the game instantly — no confirmation!
- Annex tool: activate, then right-click a region to annex it.
- Screenshots are saved as screenshot_YYYYMMDD_HHMMSS.png
Set up your game, control your country, manage armies, research, and economy — all with the power of the console!
Other: Useful Facts
Where Are My Saves?
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Windows:
C:\Users\YourUsername\Documents\My Games\AfterWar\Saves
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Android:
/storage/emulated/0/Android/data/your.game.package/files/Saves
Cross-Platform Saves!
Saves are cross-platform! You can freely transfer your save files between PC and Android.
Move your save from phone to PC or vice versa — and continue your campaign anywhere!
Move your save from phone to PC or vice versa — and continue your campaign anywhere!
Tip: Backup your save files before major updates!