Beta 0.4: Total Update - Full world map: - 170+ countries and non-existent territorial "separatists" - Regions currently equal countries, but with updates (e.g., the USA will be split into regions/states) - Each region has a unique population - Economic system: - Budget income depends on stability, corruption, and population - Daily budget growth - The "Financing" panel requires funding for anti-corruption and stability - Needs and income depend on population - Stability increases income (e.g., 70% stability gives +70% income) - Corruption has no effect on stability, so if corruption exceeds stability, budget income becomes negative - You can improve stability and corruption by spending twice the population amount - If the budget reaches zero, the game ends - Initially, 10% of the budget is allocated to stability and anti-corruption - More detailed calculation info will be published later - Annexation: - Military resource cost is fixed for each country - This increases challenge for small countries - Annexation consumes military resources - Cost depends on region population - Saving: - 4 slots - 1 autosave slot - Other changes: - Updated Steam page - Updated game menu and more