Beta 0.4: Total Update
- Full world map:
- 170+ countries and non-existent territorial "separatists"
- Regions currently equal countries, but with updates (e.g., the USA will be split into regions/states)
- Each region has a unique population
- Economic system:
- Budget income depends on stability, corruption, and population
- Daily budget growth
- The "Financing" panel requires funding for anti-corruption and stability
- Needs and income depend on population
- Stability increases income (e.g., 70% stability gives +70% income)
- Corruption has no effect on stability, so if corruption exceeds stability, budget income becomes negative
- You can improve stability and corruption by spending twice the population amount
- If the budget reaches zero, the game ends
- Initially, 10% of the budget is allocated to stability and anti-corruption
- More detailed calculation info will be published later
- Annexation:
- Military resource cost is fixed for each country
- This increases challenge for small countries
- Annexation consumes military resources
- Cost depends on region population
- Saving:
- 4 slots
- 1 autosave slot
- Other changes:
- Updated Steam page
- Updated game menu and more